The main reason for this blog entry is to have a single place for teachers to grab the best of my resources. I’m doing a stand at the Scottish Learning Festival next week, where I will be promoting the CPD training my college (West College Scotland) can provide in coding using tools like Kodu, TouchDevelop and Scratch. However I will also be demonstrating my educational games as well and I will be directing teachers to this blog if they are interested, so again a single place to get everything will be beneficial. My games were just shortlisted for the SQA Star Awards in the category of Innovation and I will find out in November if they win first place.
Alternatively click here to download Kinect Games v4.1 all in one installer (383MB) which includes the SDK and install it.
If you have any problems either of the installers then click here to download the XNA4 runtime installer (6.72MB) and try installing it first before running the installers. TouchDevelop
Click here to download my games development curriculum for teaching coding using Microsoft’s free HTML5 browser based free development platform TouchDevelop.
Click here to visit my YouTube channel for my free tutorials on creating games using TouchDevelop. These videos tie in directly with my games dev curriculum. Keep on eye on this channel as I plan to add a PacMan tutorial soon.
I’ve just finished doing the end of term educational conferences with Lee Stott who is a Microsoft Evangelist and a genuine nice guy. I’ve been speaking and running workshops, on Microsoft’s new mobile development platform TouchDevelop as well as speaking about Games Based Learning and the use of MineCraft in education.
TouchDevelop is a brilliant platform and is quite unique in that it runs entirely within an HTML5 web browser, which makes it truly cross platform. It will run on PCs, Laptops as well as Smartphones and tablets running Windows, iOS or Android. For me the outstanding feature of TouchDevelop is that students can create APPs easily, without having to go through a tricky process and they can then see their APPs running on their device, whether it is an iPhone, iPad, Surface or Nexus tablet. Whatever the device is, they can see something they have created running on their device. Everything they create in TouchDevelop is saved to the cloud, so its very easy for students to begin writing an APP on a PC in the classroom and then log back into their account on a mobile device at home (or even on the way home) and continue working on the same APP.
The first conference I spoke at, on TouchDevelop, was at Microsoft’s UK Windows Gaming Awareness Event at Birmingham City University on the 26th of March 2013. I did a presentation and the always risky “live demo” :-). Luckily it went well and I was invited to speak on TouchDevelop at 2 more conferences.
The first of these was Games Britannia at Sheffield Hallam University, organised by Dr. Jacob Habgood from Sheffield Hallam University, who himself worked in the games industry for Gremlin Interactive and later on Infogrames/Atari. Games Britannia was a week long event from the 10th to the 14th of June 2013, Tuesday to Thursday of which, was a series of workshops for KS3 & KS4 high school pupils to attend on many different aspects of the games industry. They had well over 300 pupils in attendance at the conference over the 3 days, attending workshops such as Concept Art, PS3 programming, CryEngine Art, Minecraft, Kinect Motion Capture and of course TouchDevelop.
I ran two morning sessions on TouchDevelop and it was great to see students aged around 14-16 really engaging in programming at a level they could understand. Being able to see them actually create something that worked within a 2 hour workshop was a thrill and one of the things I really love about TouchDevelop.
I also ran an afternoon workshop on Games Based Learning and I let students try out my free educational games (xGames and Kinect Games) which make use of gaming hardware to revise and engage students in subjects like Maths and English. The games went down very well, although by the end of the day my “Name that tune” pop music quiz was being replayed a lot. However it was interesting to see how that particular age group engaged with the games and which ones worked best with them. With the age group in attendance my xBots game was certainly the most popular, I’m guessing because there were a lot of teenage boys in attendance and that game is partially an FPS. However my Kinect Games and in particular my NoNeed4Green went down very well too.
On Tuesday evening I was fortunate enough to attend an amazing talk from Gary Carr, Creative Director of Lionhead Studios. Gary has worked with industry legend Peter Molyneux for the past 20 years and is responsible for the art in titles such as Barbarian 1 & 2, Populous 1 & 2, Theme Park, Theme Hospital and the Fable games. He had some fascinating insights into what is like working in the ever changing games industry and I’m hopefully Gary will come up later this year and speak with some of the 150+ games students at our new West College Scotland.
In between conferences I had a day in Leicester where I actually did a bit of shopping, although I was almost refused my Scottish ten pound note when the lady serving me asked what it was and if I would rather pay on card. I’ve been told repeatedly since that I should have said “I think you’ll find pal that’s legal tender”.
However, that day I also got to visit Leicester College and spoke to a great guy called Chris Seaton who is Computing Supervisor there. It was very interesting to hear the challenges he faces with the adoption of learning technology, which seem to be the same throughout education. I also got the chance to plug TouchDevelop to some of his computing lecturers and it was great to visit another FE college while on my travels.
CAS Conference 2013
On Thursday I headed with Lee to Birmingham University for the Computing at Schools annual conference. This is a great event which is probably the biggest educational conference for School Computing teachers in the UK. I ran a workshop at CAS last year on Games Based Learning, but this year I helped Lee with one of the plenary keynote presentations to the whole conference on the Friday morning. So I got to present and demonstrate TouchDevelop to around 200 of the most motivated computing teachers from around the UK, which was a big thrill, although a bit scary. We gave out around 200 TouchDevelop books and copies of my games development based curriculum. I also ran a workshop on TouchDevelop later on that day, which was attended by over 30 teachers and in a short 50 min session it was good to see so many teachers quickly picking up the basics of TouchDevelop and starting to create their own apps on a whole host of devices from Google Nexus tablets to MacBooks.
One of the things I love about these conferences is the people you meet and I met a variety of highly motivated teachers from different sectors, including a number from Scotland. I also found out while at the conference, that the Scottish government had announced £400,000 over 2 years to CAS Scotland to help support CPD training for Teachers in Computer Science, which is fantastic news.
College Development Network
The following week I attended two conferences in Scotland, this time without Lee Stott. The first was the Computing, ICT and Digital Media Annual Conference at City of Glasgow College on Monday 17th June 2013 and the second was the Festival of Dangerous Ideas: Learning Through Gaming conference at Dundee College on the 20th of June. Both conferences were organised by Gerry Dougan from the College Development Network (formerly Scotland’s Colleges).
At the first event I presented mainly about TouchDevelop to the audience who were made up of Heads of Departments and senior lecturers from around Scotland and I covered an exciting project I had organised for Gerry making use of Minecraft.
At the second event in Dundee, Chris van der Kuyl from Brightsolid gave a fascinating and motivational presentation on why games should be used in education. Chris was responsible for bringing MineCraft to the XBOX360 which became the fastest and biggest selling game on XBOX live marketplace ever, selling something like 6.5 million copies in North America alone. He gave some fascinating insight into MineCraft and how it could be used in education. He also spoke about E3 and showed the video below of a wonderful looking creative game called Project Spark coming to XBOX1 later this year.
I presented at the conference on Games for Learning and demonstrated my xGames and Kinect Games. I also went into detail about an exciting Minecraft project that I had organised for Gerry Dougan, which was the brain spark of Derek Robertson from Education Scotland. I will do a separate blog post on this project later to do it justice, but in summary 8 teams of 4 from Scotland and Norway competed over 3 weeks in the virtual world of Minecraft via a shared online server, to create their vision of what an “Ideal Learning Environment” would look like. What they came up with, the hours they put in and the learning that went on inside the world, truly blew my mind.
HEA STEM : Teaching and Learning Programming for Mobile and Tablet Devices
My final conference, before my summer holidays could properly begin, was a Programming for Mobile & Tablet Devices event at London MET University on the 25th of June 2013. It was literally a flying visit to London, down on Easyjet on Monday evening and back up Tuesday evening. I was reunited with Lee Stott and he presented on the Opportunities of Microsoft devices and services and I followed him with my now much rehearsed, presentation and demonstration of TouchDevelop, which you can download from here.
I must thank Jacob Habgood from Sheffield Hallam University, Simon Humphreys from CAS, Gerry Dougan from the College Development Network, Yanguo Jing from London MET and of course Lee Stott from Microsoft for having me at their events.
First off respect to all London workers who do the tube thing every day, it’s a very quick and efficient way of getting about London, but I couldn’t handle the rush and crush every day. I saw one women getting the door slammed shut on her and another few close calls, plus I experienced being crushed hard against the other commuters on the tube on the way home from BETT one evening, something I’ve not experienced since I was in Manchester to watch Rangers in the UEFA cup final a few years back. So respect to those who do that every day.
Before Christmas I took part in 3 virtual university sessions on TouchDevelop with Peli de Halleux from Microsoft Research in USA and was selected from the 50 or so educators from around Europe who took part, to go to London for a final 24 hour appathon. TouchDevelop is an exciting new platform which allows you to create apps on any HTML5 enabled browser and therefore you can develop on pretty much any platform, including mobile devices such as tablets or even phones. The apps you create can also be tested in the browser, so this platform provides the opportunity for students to create apps on mobile devices for mobile devices and on pretty much any device they have and see it running on that device. The final apps can be published as Windows 8 RT apps or Win7/8 phone apps on the Windows marketplace.
I flew down to London (courtesy of Microsoft) on the Sunday night before the event and due to Easyjet delays ended up getting to the hotel just before midnight. We began the event on Monday in Microsoft’s plush London offices and it was exciting to meet up with the other educators from around Europe who were taking part. Along with my English friends Jimmy Edwards and Ray Chambers who I knew from Microsoft Partners in Learning, I especially enjoyed talking to and sharing ideas with the 2 guys from Norway who are doing amazing stuff with Minecraft in the classroom. The appathon kicked off properly at 11am and we went hard at it, developing our app ideas into reality using TouchDevelop way into the small hours. I was creating a Windows Phone app version of my Kinect Math Mage game which I had just finished developing the previous week.
The competition went on late into the wee hours and I was last to leave at around 4am, but on the walk back to the hotel it dawned on me that I had a bug in the game and did a bit more in the hotel and finally went to bed around 5am. Luckily we didn’t need to be back to present our apps until 1pm.
We gathered together at 1pm and presented our apps to the judging panel and to our fellow educators. Math Mage was one of the fully completed apps, which made me feel pretty good about it, but there was some very stiff competition from Eastern Europe and from my friend Ray Chambers.
I must give a shout out here to Michael Philp a Scottish art student who created the amazing original art work for Math Mage, in my view anyway Math Mage was certainly the best looking app :-).
At the dinner later that night, the Ukraine pulled off the win for an amazing app which lets you construct and test electric circuits on your mobile phone. The winner received a brand new Surface RT Tablet courtesy of Microsoft. Despite not winning the big prize Microsoft UK were very impressed with the apps that myself and Ray Chambers produced and are going to publish them both in the Windows Marketplace.
On Wednesday I went to the BETT Show at the ExCeL Convention Centre where Vince Cable and Microsoft VP Anthony Salcito opened the show in the new Microsoft Arena in the middle of the massive ExCel conference centre. I bumped into Ollie Bray on the tube on the way to BETT and had a good chat with him and he shared some ideas for things I could do with Kinect, as well as catching me up on the exciting things he is involved with at present.
I enjoyed exploring the show on Wednesday and met up with the Northern Irish team from GameToLearn who I had done a Skype interview for last year, but never met in person. I recorded a new interview for them at the show and tried to be more positive this time when they asked for one word to sum up education (last time when they sprang it on me and I said “Challenging”). I also saw a company from Greece who are producing some nice educational Kinect games, not a million miles away from the Kinect Games I have created, but who are charging for their games (better grab my games for free while you can). Their system does have a whole backend reporting system to give feedback on how the students are performing which is a nice touch, but my games make better use of Kinect’s camera to give a more augmented reality aspect to my games. I couldn’t see an overall theme running through the show, but if I had to choose one I would say BYOD was the dominant message, which is Bring Your Own Device and the idea that in future students of all ages from Primary through to FE and HE should be allowed to take the amazing technology sitting in their bags out and use it in the classroom.
On Thursday Ray Chambers was back in town and after a morning of footering with our PowerPoint we headed to BETT to present on Kodu, Kinect, xGames and TouchDevelop. Before we presented we went to the NAACE stand for the launch of the Kodu Kup in conjunction with Microsoft. I bumped into Microsoft VP Anthony Salcito at the stand and had a chat with him about my Kinect Games and showed him pictures of how they were being used in Schools on my iPad mini (never have I wished for a surface tablet more). However he wasn’t totally put off as he came along to our K-Team presentation later on. On the NAACE stand Stuart Ball from Microsoft Partners in Learning along with Nicki Maddams from the K-Team launched the exciting new competition for all school kids aged 7 to 14, where they are challenged to work together in teams of 3 to produce a game which will be judged by Microsoft, with the top ten teams from around the country winning a trip to Microsoft HQ in July, where the top teams will be rewarded with XBOX360s and Kinects.
After that myself and Ray rushed over to Learn Live D where we were presenting as the K-Team on Kodu, Kinect, xGames and TouchDevelop and how these tools can and are being used to the classroom to engage and excite learners. We had some famous faces in the audience such as Anthony Salcito and Stuart Ball from Microsoft and the game developers behind the Fable game series. The presentation went very well and it seemed to be well received by everybody.
On the Friday myself and Ray had initally planned to take it easy and just take in the show and I had planned to go see Professor Brian Cox presenting, but Lee Stott from Microsoft managed to glently persuade myself and Ray to take part in another Appathon, this time it was the Stone Hackathon which was being judged by Johnny Ball of 80s kids tv fame. Ray made a french and maths version of his Spelling Bee app and I made an English version of my Math Mage called Word Mage which tests kids knowledge of Nouns, Verbs, Adverbs and Adjectives. Congratulations to Ray as he managed to grab second place for his Spelling Bee App and won a small portable printer for his efforts. It was another day spent on touchdevelop and it is a platform that I am getting very familar with in a short space of time, so much so that I have agreed to produce teaching materials for Microsoft on using TouchDevelop for games development and programming. The materials will cover basic programming concepts and how to use TouchDevelop to create classic arcade games like Pong, Breakout, Space Invaders etc.
A final thank you goes out to Stuart Ball for inviting me down to the Appathon and to Microsoft for paying my flights and accommodation for the event. Also much say thanks to my Head of Section Bill Gallacher, Head of Department Anita Osborne and my Principal Audrey Cumberford for giving me the week off from my teaching duties at Reid Kerr College to attend these events.
It has been an inspiring and eventful week and something I have learned a lot from and with TouchDevelop I am taking back a great new tool to Scotland that I will hopefully be teaching to college and high school students in the coming year.
I recently took part in a Microsoft Partners in Learning Virtual University series on TouchDevelop delivered by Jonathan ‘Peli’ de Halleux who works for Microsoft Research in Redmond, WA. The series was part of a PIL Appathon Competition for educators around Europe, the final stage of which will be a 24 hour Appathon in London just before BETT in January 2013. I had no idea what to expect from the series and had no idea about what TouchDevelop was. The series was excellent and I know have a firm understanding of the fundamentals of TouchDevelop and how to create simple apps using it. It was also a fantastic experience to be part of a community of learners from around Europe sharing experiences during online sessions and via PIL network forums.
I currently teach games development mainly using XNA with C#; however we have been looking at different tools to introduce students to programming such as Scratch, Kodu and MIT App Inventor, as XNA can be quite a jump for students who have never programming before. We are also keen to get students creating APPs and after learning about TouchDevelop I think it is a great platform to achieve these goals.
The really big difference about TouchDevelop and other dev tools is that it allows you to actually code and test your APP on a mobile device. You can choose to develop on a PC and then package it as an APP, but you can code on any device which has a modern HTML5 browser. So if your device can run IE10 or the latest versions of Safari or Chrome, you will be able to use TouchDevelop to code and test APPs on your device. I have used a variety of platforms successfully with TouchDevelop; on desktop PCs I have used IE10 in Windows 8 and Chrome in Windows 7. I have also used Safari on both the iPhone and iPad and on my Windows 7 phone I have used the dedicated TouchDevelop APP. So although TouchDevelop only creates APPs for the Windows Marketplace on WP7/8 and Windows 8, you can develop and test APPs via the TouchDevelop site on your favourite browser on pretty much any device.
Coding with TouchDevelop on iPhone
Another great part of TouchDevelop is the community aspect to it. The scripts (APPs) you publish are available to the rest of the community to use and play, which means if you don’t know how to do something you can look up someone else’s script doing a similar task and you will quickly find the solution. You can also take other user’s scripts and alter them and credit is still given to the original publisher as it shows how many variations of your scripts are out there. You can also build libraries yourself and then these libraries can be used by other users when creating their own apps and once again you can see how many scripts are using your library. One other great feature of TouchDevelop is the ability to have a high score table which the community can immediately contribute to as soon as you hit the publish button from your script. This is not publishing it as an app on the marketplace it is just making it available for the community to try out and it only takes 2 or 3 lines of code.
TouchInvaders High Score Table
TouchDevelop comes with a variety of libraries which makes most tasks easy to do. I have been working a lot with the game board, which has built in functions for dealing with sprites, collisions, physics and touch events.
Once I got used to working with the interface and the language I was able to quickly put together some games. I created a touch version of PONG in about 2 to 3 hours, in which you use your finger to control a Bat by sliding your finger up & down to try and defeat an AI controlled Bat. I also created a Space Invaders clone called TouchInvaders which took me roughly about 4 hours to get a working version, although I did go back later and tweak it to add shields and play about with the controls.
TouchDevelop is still in its infancy and therefore has a number of minor bugs, but the Microsoft team are constantly working on these and improving it and adding functionality on almost a daily basis. Overall I would say that TouchDevelop has amazing potential and is a good alternative to some of the other tools out there that can be used to teach programming at a beginner’s level, however unlike Scratch it actually allows you to make games I would want to play.