This update has been coming for a long time and was actually pretty much complete before the summer, but I’ve been so busy with my new role at College that I haven’t had a second to package it up and get it out. The new version of my Kinect educational games makes use of the latest Kinect SDK (v1.8) for the original Kinect for Windows, using the new SDK brings some performance boasts in itself. However the main thing that this release adds is the new X-Ray mode in my NoNeed4Green program (the green screen without a green screen). Press X once to show a skeleton overlaid on whoever is standing in front of Kinect, press it again to show just a skeleton avatar. I’m sure all you innovative educators out there can think of uses for this in the classroom.
Download the new version of Kinect Games from here. It requires Windows 7 or Windows 8 and a Kinect for Windows v1 or Kinect for XBOX360 with external power supply.
Thanks goes out to Benjamin Swindells (an ex-student of mine) for providing the skeleton graphics captured from his 3D models. Benjamin is one of the best 3D modellers/animators I have had to privilege to teach, far better than me at 3D art. Also thanks to my fellow MS expert educator Simon Johnson for creating transparent versions of the skeleton for the overlay mode.
It’s been a while since I last updated my blog; I’ve just been so busy that I’ve hardly had a chance. Last time I wrote I was about to head down to Birmingham for the NEC Skills Show to demonstrate the incredible Project Spark, so I thought that would be a good place to start.
Project Spark Demo
Skills Show Birmingham NEC 14th to 15th November 2013
I spent two days at the Skills Show at Birmingham NEC, at the invitation of Lee Stott (Microsoft Technical Evangelist), presenting on Microsoft’s amazing new game creation tool Project Spark and on Microsoft’s cross-platform app development tool TouchDevelop. Microsoft sponsored the City and Guilds stand at the Skills Show, which was an amazing event which had at least 75,000 visitors over the 3 days of the conference.
I also got to meet up with another one of Microsoft’s Innovative Expert Educators, Simon Johnson Highfields School – Secondary Comprehensive (11-18) in the City of Wolverhampton.a High School Computing teacher from Highfields School in Wolverhampton. I had been corresponding on Twitter with Simon for months about TouchDevelop, as he was using some of my TouchDevelop game creation tutorials with his pupils. Simon has set up a TouchDevelop challenge website with some great resources on it and fascinating examples of games created by his pupils.
Simon concentrated on TouchDevelop at the Skills Show, while Simon Michael (Microsoft Technical Evangelist) and I concentrated on spreading the word about Project Spark to the legions of High School pupils passing by. The reception for Project Spark was incredible; I really think the creative types who love Minecraft will love it. Project Spark has the creative aspects of games like Minecraft and game engines like UDK, but unlike Minecraft you can change the way the world works and program the characters to do what you want, including programming NPC (non-playable characters) with AI. Spark was created by the same minds behind Kodu and it builds on the simplistic language of KODU, so those who are familiar with coding in Kodu will take right to it, however there is so much more you can do in Spark than you could in Kodu. In Project Spark you can create a rich beautiful 3D world with its amazing next generation graphics, far superior in my opinion to the blocky world of Minecraft, but for those who love their Minecraft blocks there is even a cubify option. Project Spark has been added to the Kodu Kup competition this year and it will be launching free soon on Windows8.1, Xbox One and Xbox 360.
I had a great 2 days at the show, showing off Project Spark to the multitudes and even saw a few famous faces, like Theo Paphitis of Dragons Den fame and Princess Anne, who came by our stand for a visit, but unfortunately did not try her hand at Project Spark. I also got to demonstrate and do a recording of my Kinect Math Mage game, being played by Dolly bow bow. What you have never heard of her? Neither had I, she is YouTube famous evidently :-).
Microsoft MVP Global Summit Bellevue / Redmond 17th to 21st November 2013
Straight after my 2 day stint at the Skills Show, I jumped on a plane to Seattle from London for my first visit to Microsoft HQ in Bellevue, which is just outside of Seattle on the North West coast of the USA. I was visiting for the Global MVP summit, as I have recently been awarded the title of Microsoft Most Valuable Professional for Kinect, making me the only Kinect MVP in the UK. The MVP programme has around 4000 professionals in it from over 90 countries and they answer more than 10 million questions a year to the technical community.
I got to Seattle on Saturday and the conference was beginning Sunday evening, so I spent Sunday during the day doing a bit of sightseeing, my favourite thing was having brunch at the top of the Space Needle.
I spent the first 2 days learning about the new Kinect for Windows version 2 which will be coming out probably around summer 2014. It is based on the Xbox One Kinect and has many new features over the old Kinect for Windows, such as:
Full HD colour camera feed.
Much wider field of view (removing the need for the tilt motor).
6 skeletons can be tracked at once instead of 2.
Much improved depth camera.
Much more accurate skeletal tracking with more joints detected and far less jitter. It can now track when someone is standing side on to Kinect. It can also detect if you are leaning forward or backwards and continue to track joints.
Hand detection and tracking, allowing for better grip detection and new gestures such as lasso which is pointing two fingers together for drawing or dragging. Also thumb tracking allowing the detection of a shooting gesture, which I’m sure, will have applications in games.
Facial expressions are now available such as left or right eye open or shut, smiling, mouth open or closed and more. It should even be able to tell if you are wearing glasses or not.
Most of the processing is now done on the GPU rather than the CPU of your computer.
It now comes with and requires a USB3 port, which allows for a much higher throughput of data from the sensor.
While I was at the conference all Kinect MVPs in attendance (about 12 of us) were gifted an alpha version of the new Kinect for Windows (K4W) v2 developers kit. It really is an amazing piece of kit and the accuracy of skeletal tracking is far superior to the previous generation.
All MVPs attending the summit also received $300 off a Surface 2, making it a bargain at only $150, plus they gave us a free keyboard cover as well. I really love my Surface 2 and my iPad mini has almost been retired. There are still some Apps missing that I would love on Surface, but when I want to do some serious work on the go, or I want to take my work with me without having to carry about my full size laptop, there is no comparison and Surface wins. Plus it has a USB3 port, which might seem like a minor thing, but it really is a God send on a tablet when you have been used to not having one on the iPad.
On the afternoon of day 2 of the conference I was able to visit with the TouchDevelop team in their offices and meet Peli and Nikolai who I have been emailing for the past year. I have spoken with Peli on the phone and in person many times while I was creating my games development curriculum for TouchDevelop, which I have been using to teach games programming to our entry level college students. It was great to see where TouchDevelop was created and meet with the rest of the TouchDevelop team.
On the morning of day 3 I got a message from Peli early in the morning, asking if I wanted to go to a School with him, so I quickly got ready and took a taxi out to the school for 8.30am. Peli goes to the School 3 or 4 times a week from 8am until around 9.30am and then goes into Microsoft to do a full day’s work, that’s commitment for you. I gave a talk to the class about games development and TouchDevelop and showed them some techniques I use with TD to make games with my students back in Scotland. It was fascinating to see a full class working on TouchDevelop just using phones or tablets to program on. In college we mainly run it on a pc and load it up on a phone or tablet for testing, but these students were doing it all on the phone. It was also strange and flattering to hear that students from half-way around the world were making games using my games curriculum.
Later that day I recorded a video for Microsoft where I was interviewed about my use of Kinect and they also recorded me demonstrating my Kinect Games. That evening I had a great night out at the MVP attendee party at the Seattle Aquarium and Seattle Great Wheel, at which I beat Ben Lower at Kinect Golf and enjoyed a ride on the Seattle Great Wheel, which is a slightly smaller version of the London Eye.
On the last day of the summit I visited Microsoft’s amazing Envisioning Center with the rest of the Kinect MVPs and I got a glimpse into the future of technology, which evidently involves a lot of talking to appliances and rooms which sense your presence and sets the environment to suit you. I also got to go to the games studio that is behind Project Spark and meet with Scott Fintel who is project lead on both Kodu and Project Spark. I got to see the team hard at work on Spark and see the amazing concept art behind Spark. Peli & Nikolai from the TouchDevelop team came over later on and we jointly recorded a video with Scott, about Kodu and Project Spark for the Hour of Code on Channel9.
The MVP summit was truly an amazing experience and I got to meet some incredible people from Microsoft as well as some inspirational MVPs who are doing amazing things with Kinect and other technologies. I just hope they renew my MVP award next year so I can attend again.
Microsoft Innovative Educator Expert UK Training Event 3rd to 4th January 2014
The last (but not least) part of this blog post is about my visit to Cardiff in Wales to meet up with the other Innovative Expert Educators who will be attending the Global educational forum in Barcelona with me. Strangely enough Wales is the only country in my travels with Microsoft to which I had never been before. It was great to meet up with friends like Gareth, Ray, Stuart & Simon, but also to meet the likes of Katie, David Rogers & Scott for the first time. Gareth Ritter became our tour guide for the weekend and took us in his School mini bus around Cardiff finding various places to eat and drink that only Gareth would know about.
When we got down to work on the Saturday, Stuart Ball laid out his plans for us for the coming year as MS Innovative Expert Educators and discussed our areas of expertise and what we are going to focus on. He also helped us get our heads around what we need to do for Barcelona in March. Overall it was a great weekend with some old friends and some new ones and Wales is not that bad after all, but Cardiff Airport is tiny, what gives with that?
Thanks again to the Partners in Learning Network and in particular the UK programme manager for PIL Stuart Ball, for supporting us Innovative educators and for putting me on this path. Also a shout out to Lee Stott Technical Evangelistic at MS for inviting me to speak at so many events and for the great support he has given the Games Dev courses at West College Scotland over the past few years. My next post about my travels with Microsoft will be on the Global Education forum in Barcelona in March, at which 250 of the most innovative and inspiring educators from around the globe will be in attendance. Watch this space!
I’ve just finished doing the end of term educational conferences with Lee Stott who is a Microsoft Evangelist and a genuine nice guy. I’ve been speaking and running workshops, on Microsoft’s new mobile development platform TouchDevelop as well as speaking about Games Based Learning and the use of MineCraft in education.
TouchDevelop is a brilliant platform and is quite unique in that it runs entirely within an HTML5 web browser, which makes it truly cross platform. It will run on PCs, Laptops as well as Smartphones and tablets running Windows, iOS or Android. For me the outstanding feature of TouchDevelop is that students can create APPs easily, without having to go through a tricky process and they can then see their APPs running on their device, whether it is an iPhone, iPad, Surface or Nexus tablet. Whatever the device is, they can see something they have created running on their device. Everything they create in TouchDevelop is saved to the cloud, so its very easy for students to begin writing an APP on a PC in the classroom and then log back into their account on a mobile device at home (or even on the way home) and continue working on the same APP.
The first conference I spoke at, on TouchDevelop, was at Microsoft’s UK Windows Gaming Awareness Event at Birmingham City University on the 26th of March 2013. I did a presentation and the always risky “live demo” :-). Luckily it went well and I was invited to speak on TouchDevelop at 2 more conferences.
The first of these was Games Britannia at Sheffield Hallam University, organised by Dr. Jacob Habgood from Sheffield Hallam University, who himself worked in the games industry for Gremlin Interactive and later on Infogrames/Atari. Games Britannia was a week long event from the 10th to the 14th of June 2013, Tuesday to Thursday of which, was a series of workshops for KS3 & KS4 high school pupils to attend on many different aspects of the games industry. They had well over 300 pupils in attendance at the conference over the 3 days, attending workshops such as Concept Art, PS3 programming, CryEngine Art, Minecraft, Kinect Motion Capture and of course TouchDevelop.
I ran two morning sessions on TouchDevelop and it was great to see students aged around 14-16 really engaging in programming at a level they could understand. Being able to see them actually create something that worked within a 2 hour workshop was a thrill and one of the things I really love about TouchDevelop.
I also ran an afternoon workshop on Games Based Learning and I let students try out my free educational games (xGames and Kinect Games) which make use of gaming hardware to revise and engage students in subjects like Maths and English. The games went down very well, although by the end of the day my “Name that tune” pop music quiz was being replayed a lot. However it was interesting to see how that particular age group engaged with the games and which ones worked best with them. With the age group in attendance my xBots game was certainly the most popular, I’m guessing because there were a lot of teenage boys in attendance and that game is partially an FPS. However my Kinect Games and in particular my NoNeed4Green went down very well too.
On Tuesday evening I was fortunate enough to attend an amazing talk from Gary Carr, Creative Director of Lionhead Studios. Gary has worked with industry legend Peter Molyneux for the past 20 years and is responsible for the art in titles such as Barbarian 1 & 2, Populous 1 & 2, Theme Park, Theme Hospital and the Fable games. He had some fascinating insights into what is like working in the ever changing games industry and I’m hopefully Gary will come up later this year and speak with some of the 150+ games students at our new West College Scotland.
In between conferences I had a day in Leicester where I actually did a bit of shopping, although I was almost refused my Scottish ten pound note when the lady serving me asked what it was and if I would rather pay on card. I’ve been told repeatedly since that I should have said “I think you’ll find pal that’s legal tender”.
However, that day I also got to visit Leicester College and spoke to a great guy called Chris Seaton who is Computing Supervisor there. It was very interesting to hear the challenges he faces with the adoption of learning technology, which seem to be the same throughout education. I also got the chance to plug TouchDevelop to some of his computing lecturers and it was great to visit another FE college while on my travels.
CAS Conference 2013
On Thursday I headed with Lee to Birmingham University for the Computing at Schools annual conference. This is a great event which is probably the biggest educational conference for School Computing teachers in the UK. I ran a workshop at CAS last year on Games Based Learning, but this year I helped Lee with one of the plenary keynote presentations to the whole conference on the Friday morning. So I got to present and demonstrate TouchDevelop to around 200 of the most motivated computing teachers from around the UK, which was a big thrill, although a bit scary. We gave out around 200 TouchDevelop books and copies of my games development based curriculum. I also ran a workshop on TouchDevelop later on that day, which was attended by over 30 teachers and in a short 50 min session it was good to see so many teachers quickly picking up the basics of TouchDevelop and starting to create their own apps on a whole host of devices from Google Nexus tablets to MacBooks.
One of the things I love about these conferences is the people you meet and I met a variety of highly motivated teachers from different sectors, including a number from Scotland. I also found out while at the conference, that the Scottish government had announced £400,000 over 2 years to CAS Scotland to help support CPD training for Teachers in Computer Science, which is fantastic news.
College Development Network
The following week I attended two conferences in Scotland, this time without Lee Stott. The first was the Computing, ICT and Digital Media Annual Conference at City of Glasgow College on Monday 17th June 2013 and the second was the Festival of Dangerous Ideas: Learning Through Gaming conference at Dundee College on the 20th of June. Both conferences were organised by Gerry Dougan from the College Development Network (formerly Scotland’s Colleges).
At the first event I presented mainly about TouchDevelop to the audience who were made up of Heads of Departments and senior lecturers from around Scotland and I covered an exciting project I had organised for Gerry making use of Minecraft.
At the second event in Dundee, Chris van der Kuyl from Brightsolid gave a fascinating and motivational presentation on why games should be used in education. Chris was responsible for bringing MineCraft to the XBOX360 which became the fastest and biggest selling game on XBOX live marketplace ever, selling something like 6.5 million copies in North America alone. He gave some fascinating insight into MineCraft and how it could be used in education. He also spoke about E3 and showed the video below of a wonderful looking creative game called Project Spark coming to XBOX1 later this year.
I presented at the conference on Games for Learning and demonstrated my xGames and Kinect Games. I also went into detail about an exciting Minecraft project that I had organised for Gerry Dougan, which was the brain spark of Derek Robertson from Education Scotland. I will do a separate blog post on this project later to do it justice, but in summary 8 teams of 4 from Scotland and Norway competed over 3 weeks in the virtual world of Minecraft via a shared online server, to create their vision of what an “Ideal Learning Environment” would look like. What they came up with, the hours they put in and the learning that went on inside the world, truly blew my mind.
HEA STEM : Teaching and Learning Programming for Mobile and Tablet Devices
My final conference, before my summer holidays could properly begin, was a Programming for Mobile & Tablet Devices event at London MET University on the 25th of June 2013. It was literally a flying visit to London, down on Easyjet on Monday evening and back up Tuesday evening. I was reunited with Lee Stott and he presented on the Opportunities of Microsoft devices and services and I followed him with my now much rehearsed, presentation and demonstration of TouchDevelop, which you can download from here.
I must thank Jacob Habgood from Sheffield Hallam University, Simon Humphreys from CAS, Gerry Dougan from the College Development Network, Yanguo Jing from London MET and of course Lee Stott from Microsoft for having me at their events.
I spent over 10 years as a software engineer in industry, working mainly on database systems and in that time I never once used Physics and very rarely used Maths. However when I started teaching Games Development around 7 years ago, I finally started to use both Maths and Physics and it quickly dawned on me that Games Development would be an ideal way to engage students in Maths & Physics.
Around 3 years ago (2010-2011) Curriculum for Excellence came into schools in Scotland and was implemented in Primary Schools first. Part of curriculum for excellence was to contextualise subjects to make links between subject areas in order to make the learning relevant and meaningful for students. Teachers started developing cross-curricular topics in Primary Schools and were fairly successful at implementing these.
High Schools only properly started implementing Curriculum for Excellence in the last academic year (2012-2013) and I think it would be fair to say that they found it harder to find cross-curricular topics to make this work in High School.
This leads me back to Games Development, which I believe is the ideal cross-curricular topic to engage learners in traditional subjects like Maths, Physics, English, Music and Art, as well as ICT. These are subjects in which males in particular, have been disengaging in recent years.
In recent years Valve, a major games company, have been trying to get involved in education. They said,
“It’s eye-opening to see how video games can be used in amazing and unexpected ways to help educate our next generation”
In 2011 Valve made their popular puzzle game Portal free as they wanted teachers to play it and understand how much potential it has in educating young students, in subjects like Physics. Valve are quoted as saying,
“Using interactive tools like the Portal series to draw them in makes physics, maths, logic, spatial reasoning, probability, and problem-solving interesting, cool, and fun which gets us one step closer to our goal—engaged, thoughtful kids.”
In 2011 NESTA collaborated with industry luminaries Alex Hope and Ian Livingstone to publish Next Gen – a widely-applauded government advice paper on how to improve the teaching of computer science in English Schools.
The report came up with some interesting recommendations:
Use video games and visual effects at school to draw greater numbers of young people into STEM (Science, Technology, Engineering and Mathematics) and computer science.
Include art and computer science in the English Baccalaureate.
Encourage art-tech crossover and work-based learning through school clubs.
Introduce a new National Video Games Development and Animation Schools Competition.
In February 2013, Michael Gove adopted one of the main recommendations of the report by announcing that Computer Science was going to become part of the English Baccalaureate.
Learning and Teaching Scotland (now Education Scotland) started a game based learning initiative in 2006 called “The Consolarium” which focused on game based learning,
The Consolarium also looked at Game Design as well as game based learning,
“Game Design is a creative medium. It challenges pupils to analyse problems, structure solutions and continuously evaluate their progress. There are many game design tools available for use in schools and at home. It can be used in a number of different ways in our curriculum – not just within computing clasrooms.”
With all this supporting evidence, I believe that Secondary Schools should use Games development as an integrated learning context to support Curriculum for Excellence. Games development is an ideal topic for the “Joyning the learning” approach that is an integral part of Curriculum for Excellence. Games development involves Computer Programming, Physics, Maths, English, Music and Art. Many would consider that Games Development is 90% programming and although programming is a vital part of it, there are so many other curricular areas involved.
Girls are currently outperforming boys, at most levels and in most subjects (even traditionally male subjects). This should help re-address this issue; however it should not disenfranchise female learners, as more and more females are getting involved in gaming. Indeed it should actually help address the issue of the lack of females choosing Computer Science as a subject in secondary school, when they choose subjects to study in the senior phase. This is reflected by the lack of females working in the computing industry and in particular within the games industry.
Adding further encouragement to using Games Development as a cross-curricular topic is the fact that from the early level through to the fourth level, curriculum for excellence lists Games Development as an experience and outcome that all students are meant to experience.
How do the various subject areas fit into Games Development?
I will now examine how different subject areas tie in with Games Development as a cross-curricular topic.
Programming is still central to games development and a topic that has been losing interest in secondary schools until recently; however you can teach the same programming skills that you would learn making a Business application by making a computer game or mobile phone app. If anything games programming is slightly more difficult as it encompasses things like Physics and Maths. Programming is a vital 21st century skill and a skill that is in high demand by industry. There are currently more jobs available in programming, than there are graduates to fill those positions. Games programming is the ideal way to get young learners interested in programming.
Physics is central to games, the Holy Grail in games is to make the game experience as realistic as possible and this is achieved by making games look and feel as real as possible. A major part of this is applying real world physics into the games. Things like Newton’s laws of motion, projectile physics and aerodynamics can all be applied in games.
English isn’t a subject you would normally associate with computer games, however more and more authors are getting involved in writing the storylines for games. Some of the big games have better production values and better writing in them, than some Hollywood movies. The biggest computer games make far more money than any Hollywood blockbuster. Students involved in essay writing, could write the storyline for a game, that they will then go onto make in computing. The story may even be displayed in the game or incorporated visually.
More and more games companies are employing people to work in specific areas, such as art direction, 3D animation, 2D animation etc. Art and in particular 2D and 3D graphics are vital to any game. Learners could be set tasks to produce art work, that would then be incorporated into a game. The art doesn’t necessarily have to be electronic, as the art could be scanned into an electronic format to be included in a game. Something my students did very successfully recently, when producing games for this years HNC graded unit projects in my college. Where they scanned in art work created by local Primary School children and incorporated the art into their games.
In a similar vein to Art, Music and Sound Effects are specific job roles in computer games development. Games need original music and sound effects to make the game a fully immersive experience. Again students could be set projects to produce sound effects or original music scores that could be incoporated into a game.
Maths is one of the main skills that games companies look for from potential employees. Maths is involved at so many levels in games development. A simple example of this is the use of trigonometry in games to work out the direction a vehicle is moving in. Learners could be set problems to solve that could then be directly implemented in a computer game.
To support all these subject areas would require a whole range of ICT skills, such as Word Processing, Photoshop, Music Applications, Sound Editing Software, 2D/3D animation packages and so on.
Enterprise is an area in secondary education that is becoming more and more popular and games development is an ideal topic for this. It includes core skills central to Enterprise, such as communication skills, problem solving skills and team work where you can develop a game in a group by assigning different roles and therefore takes advantage of the different skills sets the learners possess. In 2012 Paisley Grammar pupils came into Reid Kerr College for advice as part of an Enterprise project where they were attempting to develop an iPhone App; we were able to help them by producing a PC prototype of their game.
Two main problems exist in making this happen, one is a lack of programming skills amongst secondary school computing teachers, who for years have been primarily teaching Microsoft Office. The other problem is getting different departments and indeed teachers within those departments to work together to make this happen across subject areas.
The Scottish government have just announced £400,000 over 2 years to CAS (Computing at Schools) Scotland for CPD training of computing teachers (http://www.compednet.com/2013/06/government-funding-for-cs-cpd-programme/ 2013). Hopefully this money will be used effectively to help computing teachers, throughout Scotland, to update their skills, particularly in the area of computer programming.
In regards to the second problem, it will require management within secondary schools to recognise the value of Games Development as a cross-curricular topic and then show strong leadership to implement it by getting departments to work together.
I have updated all my Kinect games to use the new Kinect SDK v1.7 and with it I have added some significant changes. Math Mage & Word Mage
Math Mage & Word Mage now feature a fully immersive, interactive Augmented Reality experience, where the player actually appears in the game world wearing a Mage hat nonetheless :-). This works for both 1 player and 2 player modes. You can also now press number keys 1 or 2 to toggle player 1 or 2 between Right-Handed and Left-Handed modes. You can also take extra snapshots of the players in the game by pressing the SPACEBAR on the keyboard.
In Math Mage you swipe through the correct numbers using your right hand or left hand in the style of “Fruit Ninja” and you must avoid swiping the wrong numbers. It can be used to revise times tables, odd numbers, even numbers and prime numbers. Word Mage uses the same principal, but with Nouns, Adjectives, Verbs and Adverbs, where you must swipe through the target words and ignore the words outwith the target category. You can edit the word lists and there is even a miscellaneous category where you can make up your own word lists based on anything like countries, capitals, foods etc.
Kinect Games version 4 also features my new NoNeed4Green, the Green screen without a green screen, which you can read more about in my recent posts, but it bascially lets you create scenes using background pictures and foreground objects of your own choosing, while people who stand in front of Kinect are cut out and placed in the layer between the background and foreground to produce images which can be saved. Watch the video below recorded using FRAPS and you will get the idea.
Kinect Magic Cursor
My magic cursor, which lets you control Windows using your hands, now works with press and grip gestures for doing the left mouse button. To simulate a left-click you simply PRESS with your left hand. If you GRIP (make a fist) with your right-hand it simulates holding the left button down. If you RELEASE (stop making a fist) it releases the left mouse button. To move the mouse cursor you simply move your right-hand in front of Kinect.
Kinect Angles, Kinect Time and Kinect Pong remain pretty much as they were, but are updated to use Kinect SDK v1.7. Read my earlier blog posts for details of those games. Click here to download the full stand-alone installer for the latest version of Kinect Games which includes Kinect SDK v1.7.
Click here to download the latest installer for Kinect Games without Kinect SDK v1.7 (for those of you already have the SDK this download is significantly smaller).
The games require a Kinect for Windows or Kinect for XBOX360 device connected to a Windows 7 or 8 pc.
Please download the games and use them with your students. I’d love feedback from teachers who are using the games on their experiences with playing the games in their classrooms. Please email me at email@example.com with comments and feedback.
During my adventures with Microsoft in London a week ago, I created a Windows 8 app version of my Math Mage game using Microsoft’s new TouchDevelop platform and later on that week I created a new version of the game called Word Mage, which tests students’ knowledge of Verbs, Nouns, Adverbs and Adjectives. The new game was for a Hackathon competition and was hastily put together, but I thought the idea was a good one, so I’ve now created Word Mage for Kinect for Windows, based on my previous Math Mage for Kinect. As a programmer turned teacher Maths makes perfect sense to me, English on the other hand not so much, so this game is one that I could have done with growing up, if not present day :-). The new game is just like Math Mage in that it employees “Fruit Ninja” style gameplay in an educational game which consolidates learning in multi-sensory active way. Educational theorists say that multi-sensory active methodology is the best form of pedagogy :-).
With that in mind I bring you Kinect Games, which adds the all new Word Mage along with Math Mage, Kinect Angles, Kinect Time, Kinect Magic Cursor and Kinect Pong. Kinect Games v3 will run on Windows 7 or Windows 8 desktop mode and will work with an XBOX360 Kinect or the official Windows version of Kinect.
Click here to download the latest version of Kinect Games including Kinect SDK.
Click here to download the latest version of Kinect Games without Kinect SDK (for those who already have it installed).
Click here to download the source code for my Kinect Games.
The Kinect for Windows version of Word Mage adds a brand new feature which allows you can add your own words to the game by editing the word lists. It also includes two extra word lists for the special mode in the game, which will then use whatever words you put into the “correct.txt” file for correct answers and whatever words you put into the “words.txt” file as wrong answers. For an example the files that come with the installer have a list of countries in the correct.txt file and a list of cities in the wrong.txt file, so if you select the special mode, players will be trying to identify countries instead of cities. You can use this for mode for whatever you want, be creative with it please :). You can also edit the list of nouns, verbs, adjectives and adverbs as you see fit.
The 3 difficulty levels in the game increase the speed at which the words come at you, but they also increase the range of words used. In easy mode it only uses the first one third of the word list, in medium it uses the half of the list and in hard mode it chooses words from the entire list. I tried to remove words from the lists that could be both verbs and nouns etc, but if I have left any in please send me a message and remove them from your own list. It’d be great to get an English teacher on the job of perfecting the lists, any volunteers?
In game it defaults to video mode off, if you want to allow the players to see themselves while playing press the S button during the game to turn the video feed on. If you want to turn it back off press the SPACE BAR. Some computers may lag with the video mode turned on, so try it out and see.
On the main menu you can adjust the angle of the Kinect sensor by using the UP and DOWN arrow keys on the keyboard. Adjust it so that the players’ heads are clearly visible in the small window in the top middle of the main menu screen.
Please download the games and use them with your students. I’d love feedback from teachers using the games around the world on their experiences with using the games in their classrooms. Please email me at firstname.lastname@example.org with comments and feedback.
First off respect to all London workers who do the tube thing every day, it’s a very quick and efficient way of getting about London, but I couldn’t handle the rush and crush every day. I saw one women getting the door slammed shut on her and another few close calls, plus I experienced being crushed hard against the other commuters on the tube on the way home from BETT one evening, something I’ve not experienced since I was in Manchester to watch Rangers in the UEFA cup final a few years back. So respect to those who do that every day.
Before Christmas I took part in 3 virtual university sessions on TouchDevelop with Peli de Halleux from Microsoft Research in USA and was selected from the 50 or so educators from around Europe who took part, to go to London for a final 24 hour appathon. TouchDevelop is an exciting new platform which allows you to create apps on any HTML5 enabled browser and therefore you can develop on pretty much any platform, including mobile devices such as tablets or even phones. The apps you create can also be tested in the browser, so this platform provides the opportunity for students to create apps on mobile devices for mobile devices and on pretty much any device they have and see it running on that device. The final apps can be published as Windows 8 RT apps or Win7/8 phone apps on the Windows marketplace.
I flew down to London (courtesy of Microsoft) on the Sunday night before the event and due to Easyjet delays ended up getting to the hotel just before midnight. We began the event on Monday in Microsoft’s plush London offices and it was exciting to meet up with the other educators from around Europe who were taking part. Along with my English friends Jimmy Edwards and Ray Chambers who I knew from Microsoft Partners in Learning, I especially enjoyed talking to and sharing ideas with the 2 guys from Norway who are doing amazing stuff with Minecraft in the classroom. The appathon kicked off properly at 11am and we went hard at it, developing our app ideas into reality using TouchDevelop way into the small hours. I was creating a Windows Phone app version of my Kinect Math Mage game which I had just finished developing the previous week.
The competition went on late into the wee hours and I was last to leave at around 4am, but on the walk back to the hotel it dawned on me that I had a bug in the game and did a bit more in the hotel and finally went to bed around 5am. Luckily we didn’t need to be back to present our apps until 1pm.
We gathered together at 1pm and presented our apps to the judging panel and to our fellow educators. Math Mage was one of the fully completed apps, which made me feel pretty good about it, but there was some very stiff competition from Eastern Europe and from my friend Ray Chambers.
I must give a shout out here to Michael Philp a Scottish art student who created the amazing original art work for Math Mage, in my view anyway Math Mage was certainly the best looking app :-).
At the dinner later that night, the Ukraine pulled off the win for an amazing app which lets you construct and test electric circuits on your mobile phone. The winner received a brand new Surface RT Tablet courtesy of Microsoft. Despite not winning the big prize Microsoft UK were very impressed with the apps that myself and Ray Chambers produced and are going to publish them both in the Windows Marketplace.
On Wednesday I went to the BETT Show at the ExCeL Convention Centre where Vince Cable and Microsoft VP Anthony Salcito opened the show in the new Microsoft Arena in the middle of the massive ExCel conference centre. I bumped into Ollie Bray on the tube on the way to BETT and had a good chat with him and he shared some ideas for things I could do with Kinect, as well as catching me up on the exciting things he is involved with at present.
I enjoyed exploring the show on Wednesday and met up with the Northern Irish team from GameToLearn who I had done a Skype interview for last year, but never met in person. I recorded a new interview for them at the show and tried to be more positive this time when they asked for one word to sum up education (last time when they sprang it on me and I said “Challenging”). I also saw a company from Greece who are producing some nice educational Kinect games, not a million miles away from the Kinect Games I have created, but who are charging for their games (better grab my games for free while you can). Their system does have a whole backend reporting system to give feedback on how the students are performing which is a nice touch, but my games make better use of Kinect’s camera to give a more augmented reality aspect to my games. I couldn’t see an overall theme running through the show, but if I had to choose one I would say BYOD was the dominant message, which is Bring Your Own Device and the idea that in future students of all ages from Primary through to FE and HE should be allowed to take the amazing technology sitting in their bags out and use it in the classroom.
On Thursday Ray Chambers was back in town and after a morning of footering with our PowerPoint we headed to BETT to present on Kodu, Kinect, xGames and TouchDevelop. Before we presented we went to the NAACE stand for the launch of the Kodu Kup in conjunction with Microsoft. I bumped into Microsoft VP Anthony Salcito at the stand and had a chat with him about my Kinect Games and showed him pictures of how they were being used in Schools on my iPad mini (never have I wished for a surface tablet more). However he wasn’t totally put off as he came along to our K-Team presentation later on. On the NAACE stand Stuart Ball from Microsoft Partners in Learning along with Nicki Maddams from the K-Team launched the exciting new competition for all school kids aged 7 to 14, where they are challenged to work together in teams of 3 to produce a game which will be judged by Microsoft, with the top ten teams from around the country winning a trip to Microsoft HQ in July, where the top teams will be rewarded with XBOX360s and Kinects.
After that myself and Ray rushed over to Learn Live D where we were presenting as the K-Team on Kodu, Kinect, xGames and TouchDevelop and how these tools can and are being used to the classroom to engage and excite learners. We had some famous faces in the audience such as Anthony Salcito and Stuart Ball from Microsoft and the game developers behind the Fable game series. The presentation went very well and it seemed to be well received by everybody.
On the Friday myself and Ray had initally planned to take it easy and just take in the show and I had planned to go see Professor Brian Cox presenting, but Lee Stott from Microsoft managed to glently persuade myself and Ray to take part in another Appathon, this time it was the Stone Hackathon which was being judged by Johnny Ball of 80s kids tv fame. Ray made a french and maths version of his Spelling Bee app and I made an English version of my Math Mage called Word Mage which tests kids knowledge of Nouns, Verbs, Adverbs and Adjectives. Congratulations to Ray as he managed to grab second place for his Spelling Bee App and won a small portable printer for his efforts. It was another day spent on touchdevelop and it is a platform that I am getting very familar with in a short space of time, so much so that I have agreed to produce teaching materials for Microsoft on using TouchDevelop for games development and programming. The materials will cover basic programming concepts and how to use TouchDevelop to create classic arcade games like Pong, Breakout, Space Invaders etc.
A final thank you goes out to Stuart Ball for inviting me down to the Appathon and to Microsoft for paying my flights and accommodation for the event. Also much say thanks to my Head of Section Bill Gallacher, Head of Department Anita Osborne and my Principal Audrey Cumberford for giving me the week off from my teaching duties at Reid Kerr College to attend these events.
It has been an inspiring and eventful week and something I have learned a lot from and with TouchDevelop I am taking back a great new tool to Scotland that I will hopefully be teaching to college and high school students in the coming year.
This release of Kinect Games includes the all new Math Mage. Math Mage is an educational game which helps students with numeracy, including ODD, EVEN and PRIME numbers as well as times tables from 3 through to 12. Math Mage has similar gameplay to fruit ninja, but you use your hand to swipe rather than doing a swipe with your finger on a touch device. The objective of the game is to swipe through pages with correct numbers, but not through pages with incorrect numbers. The pages of your magic book have been enchanted and are escaping, but they are numbered, which lets you know which ones are the correct pages to put back into your book. Everytime you swipe through a page with a correct number you gain 5 points, however when you swipe through a wrong number you lose one of your 5 lives. The game ends when you lose all your lives or when the timer runs out. You gain a bonus 5 points at the end of the game for each life you have remaining.
Click here to download Kinect Games. Once you run the installer it will create shortcuts on your desktop for the different Kinect Games. Kinect Games v2.6 is for Windows 7 or Windows 8 desktop mode. It will work with both Kinect for Windows or a standard XBOX360 Kinect plugged into a Windows7/8 machine.
Math Mage has a couple of keyboard functions, which are not as yet documented in the game, one of these is the ability on the main menu to move the camera angle up and down by using the UP & DOWN arrow keys. The other feature is that you can take the background away during the game and display live video feed from Kinect instead. To do this press S for show video and to cancel the video stream press the SPACE BAR.